PDF) A survey of procedural terrain generation techniques using evolutionary algorithms
Exploring the game development world: Procedural terrain generation — Theory | by Miguel Celedon | Medium
Unity3D procedural generated low-poly terrain | by Evgeniya Glazycheva | Medium
Realistic terrain in 130 lines
Introducing: Procedural Generation Using Quantum Computation | by Dr James Wootton | Qiskit | Medium
Playing around with my first Procedural Generation Algorithm to build terrain from scratch :) I have never done this, its more interesting than I thought! : r/Unity2D
Procedural Terrain Generation – Diamond-Square Algorithm | Chris McBain // Games Programmer